![]() Once i started doing this routinely, my accuracy automatically improved as well, no matter what i was flying. This naturally forces the pilot to hold that aim longer for effective bullet hits before pulling out. I sort of picked this up by accident some years ago after reading more about how WW2 pilots used their guns to aim in DB. Although nicknamed Slow But Deadly by its pilots, the SBD was a precise dive bomber which used special perforated dive brakes to make slower. During the battle, a two-man Douglas SBD Dauntless dive bomber crew consisting of pilot Ensign Norman Vandivier and S1 (Radioman) Lee Keaney from the USS Enterprise aircraft carrier are in the first wave of dive bombers attacking and sinking a Japanese carrier. It was responsible for more enemy ships sunk in the first half of the war than any other aircraft or ship in the fleet. but if you hold the AOA longer as if doing pinpoint strafing, it ensures a higher accuracy rate. The SBD Dauntless was the Navy’s most effective dive bomber of World War II. ![]() If you pull out too fast, the ordnance follows your pull just enough to land a bit long of the target. The Douglas SBD Dauntless was one of the best American Naval aircraft in the earlier years of the War in the Pacific, before more advantaged aircraft were built like the Curtiss SB2C Helldiver. The ordnance weight algorithm is not perfect, so the bombs follow the flight angle of your plane a second or two longer after release than in the RW before gravitational weight kicks in and affects the trajectory. Published The Dauntless was a legendary dive bomber that, in one day, contributed to one of the biggest turning points of the war. Guns on the carriers had to be elevated to high angles, making tracking and leading much more difficult. I had to learn in CFS2 to aim as in a near vertical strafing attack and hold that same angle of attack for a minimum two seconds after release is what works best, no matter what mount i fly. SBDs used a dive angle of about 70 degrees, virtually straight down, which provided two great advantages: First, with an angle that steep, it was difficult for Japanese gunners to score hits. In the real world this may work with a high accuracy rate (with good aim), but in a simulator things are different. The natural temptation in DB is to pull the stick back immediately after release.
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